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Wednesday, June 8, 2011

So Much More Than Plasma and Poison


BALTIMORE — Until I met Doug Allen, the wiry, ponytailed senior aquarist who guided me through the extremely popular jellyfishexhibit at the National Aquarium, my personal experience with jellyfish consisted mainly of using them as yet another excuse not to go swimming: “Hey, I could get stung by a jellyfish!” Isn’t that what happened to 1,800 people off the coast of Florida last week? So when Mr. Allen suddenly stopped, clambered a ladder to the top of one of the tanks and called down, “You want to try holding a moon jelly?” my first impulse was to knock a few schoolchildren out of the way as I bolted for the door. My second impulse ...

Too late. A three-inch-wide moon jellyfish had been plopped in my hands, and my fear quickly dissolved into fascination. The jellyfish shimmered and glowed. With its tendrils retracted, it looked like a round bar of glycerin soap, or maybe a translucent diaphragm, and it felt equal parts firm, jiggly and slimy, like a slice of liver coated in raw egg. And for all the vigor of my fondlings, I detected no sting.

“The poison of a common moon jellyfish is very weak,” said Anders Garm, who studies jellyfish at the University of Copenhagen. “You’d have to kiss the jellyfish to feel it.” There was no risk of that, but when we parted, the jellyfish left behind a kiss of its own on the palm of my hand: a sticky film that was surprisingly hard to remove. Thanks, my little honey moon.

Among nature’s grand inventory of multicellular creatures, jellyfish seem like the ultimate other, as alien from us as mobile beings can be while still remaining within the kingdom Animalia. Where is the head, the heart, the back, the front, the matched sets of parts and organs? Where is the bilateral symmetry?

Yet if any taxonomic dynasty is entitled to the originalist mantle, to the designation of genuine emblematic earthling animal, and also to brand the rest of us the alien arrivistes, it is the jellyfish. A diverse group of thousands of species of gooey, saclike invertebrates found throughout the world, the jellyfish are preposterously ancient, dating back 600 million to 700 million years or longer. That’s roughly twice as old as the earliest bony fish and insects, three times the age of the first dinosaurs.

“Jellyfish are the most ancient multiorgan animal on earth,” said David J. Albert, a jellyfish expert at the Roscoe Bay Marine Biological Laboratory in Vancouver, British Columbia.

For all their noble antiquity, jellyfish have long been ignored or misunderstood by mainstream science, dismissed as so much mindless protoplasm with a mouth. Now, in a series of new studies, researchers have found that there is far more complexity and nuance to a jellyfish than meets the eye — or eyes. In the May 10 issue of thejournal Current Biology, Dr. Garm and his colleagues describe the astonishing visual system of the box jellyfish, in which an interactive matrix of 24 eyes of four distinct types — two of them very similar to our own eyes — allow the jellies to navigate like seasoned sailors through the mangrove swamps they inhabit.

In The Journal of Experimental Biology, Richard A. Satterlie, a marine biologist at the University of North Carolina Wilmington, recently disputed the conventional wisdom that jellyfish lack any semblance of the central nervous system that we higher vertebrates are so proud of. The distribution of a jellyfish’s nerve cells may be comparatively more diffuse than in an animal with an obvious brain and spinal cord, said Dr. Satterlie, but the layout is hardly helter-skelter. Recent detailed investigations of jellyfish neural architecture and activity reveal evidence of “neuronal condensation,” places where the neurons coalesce to form distinctive structures that act as integrating centers — taking in sensory information and translating it into the appropriate response.

“The bottom line is, jellyfish do a lot more than people think,” said Dr. Satterlie, “and when college textbooks claim they have no centralized nervous system, that’s flat-out wrong.”

Dr. Albert goes further, insisting it is fair to declare that a jellyfish has a brain. He spent years studying the resident population of moon jellyfish in Roscoe Bay, starting with the simple question, how can there even be a resident population? The tides flow in and out of the bay each day. The jellies were supposed to be like plankton, at the mercy of the tides. So why aren’t they simply flushed by the tides into the open sea, without so much as a goodnight moon?

Dr. Albert discovered that the jellies aren’t passive floaters at all. When the tide starts flowing out, they ride the wave until they hit a gravel bar, and then dive down to reach still waters. They remain in the calm oasis until the tide starts flowing back in, at which point they come up and get swept back into the bay. He also learned that the jellies have salinity meters and in summer avoid the fresh water dumped into the bay from mountain snowmelt, again by diving until they find salt enough to suit their taste. They like to aggregate into schools and through molecular signatures on the outside of their bells can distinguish between a friendly fellow jelly and any predatory species of jellyfish that might eat them.

“If a moon jelly gets touched by a predatory jellyfish, it turns and swims up,” Dr. Albert said. When it bumps into other benign species of jellyfish, though, as it often does, “nothing happens.”

The jellyfish activity log grew too lengthy to ignore. “If you look at all these behaviors, you have to ask, what would it take to organize and execute them?” he said in a telephone interview. “These are not simple reflexes; they’re organized behaviors.”

Dr. Albert concluded that the jellyfish must have some kind of brain. “That’s what a brain does,” he said. “It controls behaviors.”

Writing earlier this year in Neuroscience and Biobehavioral Reviews, Dr. Albert summarized his behavioral observations under the title “What’s on the Mind of a Jellyfish?” to which he answered, “a lot.” Brains and beauty, and campiness, too. Among the jellyfish on display in Baltimore were ones that looked like beating hearts, others like spotted toadstools, still others like parasols with a few too many ruffled streamers, and this one over here would make a swell hat for a royal wedding.

“They’re living lava lamps,” said Jack Cover, general curator of the aquarium. And they’re so mesmerizing to visitors that, Mr. Allen said, “the jellies are right up there in popularity next to the dolphins.” Which is a good thing, considering that the infrastructure needed to keep the tender-fleshed sylphs hale and whole can cost millions. “Keeping jellyfish is a fine art,” said Vicky Poole, the exhibit manager. “It’s a little like maintaining phlegm.”

Jellies have no trouble maintaining themselves in the wild, however. They are found in open oceans, along coasts and in lagoons, and a few can handle fresh water. With their modest oxygen requirements, jellies can grow in post-algal “dead zones” and other polluted waters where most marine life can’t — not surprising for a group that has weathered five past mass extinctions.

Adult jellies range in size from the Australian Irukandji, which is about the size of a fingernail, to the lion’s mane jelly, with a bell 8 to 10 feet wide and tentacles trailing 100 or more feet behind it.

A hallmark of jellies is their radial symmetry, a concentric body plan that is more commonly associated with flowers than with animals but that allows the jellies to swim or drift through the water in straight lines.

All jellies are carnivorous, feeding on plankton, crustaceans, fish eggs, small fish and other jellyfish, ingesting and voiding through the same convenient hole in the middle of the bell. Jellies do not actively hunt but instead use their tentacles as drift nets. Should a fish brush against the often invisible extensions, the pressure prompts the tentacles’ stinging cells to release tiny harpoons packed with neurotoxins. In the most venomous jellyfish, the toxins are designed to work quickly and unequivocally, to forfend any damage to the predator’s delicate tissue.

“If a jellyfish were to swallow a prawn that wasn’t completely dead,” said Dr. Garm, “the prawn would puncture its stomach.” Some of these take-no-chances poisons turn out to be powerful enough to kill very large animals the jellyfish have no intention of eating, including humans. Most notorious is an Australian box jellyfish called the sea wasp, whose sting can kill a grown man in a matter of seconds or minutes. Because the harpoons are so shallow, however, Australians have learned that they can protect themselves while swimming in sea wasp waters simply by covering their exposed skin with pantyhose.

Jellyfish in the box clade apparently take many things to extremes. In their new report on box jellyfish, Dr. Garm and his colleagues sought to understand why the creatures have evolved such a complex battery of eyes. Some of the eye types are simple light-and-shadow meters similar to those of other jellies. The team concentrated on an elaborate eye type unique to box jellies. Not only are the eyes equipped with a cornea, lens and retina, as human eyes are, but they are also suspended on stalks with heavy crystals on one end, a gyroscopelike arrangement that ensures the eyes are focused unerringly skyward.

“The crystal works as a weight,” Dr. Garm said. “No matter how the jellyfish reorients itself, the stalk bends and the eyes face up.”

Why stare fixedly toward the heavens? The researchers determined that the jellyfish look upward for navigational guidance. The animals live and feed among the underwater tree roots in murky mangrove swamps. Every night, they are swept away from the trees and sink to the muddy bottom of the open lagoon. Every morning they must return to the roots or risk starvation. They rise toward the surface and their upturned eyes scan the sky, until at last they spy the mangrove canopy, and they start swimming home.


Source : New York Times

In Nintendo’s Successor to Wii, a Hand-Held Screen


LOS ANGELES — Nintendo of Japan unveiled the prototype of its next home video game console, the successor to the Wii, here on Tuesday at the annual E3 convention.

But two days earlier, under extreme secrecy and security precautions, I got to try it for myself. My initial verdict: Nintendo has another hit on its hands, an innovative new system that has a chance to shake up electronic entertainment.

First, a few basic facts. The new system will be known as the Wii U, and the company plans to release it between April and December of next year. It will be compatible with existing Wii games and controllers, so consumers won’t necessarily have to replace software and accessories they already have (unless they want to take advantage of the new system’s capabilities). And unlike the Wii, which was stuck in the low-def era, the new console generates and displays graphics in full 1080p high-definition.

So here’s the big deal: the wireless, hand-held controller for the new system includes a six-inch-wide touch-sensitive screen right there between your hands. No longer will playing a home console game mean looking at a television all the time. Instead, the controller screen can complement or replace what’s on TV. If, for instance, one person in the household is playing a game on the living room television, and someone else wants to watch television, the gamer can switch play entirely to the controller, while the TV is flipped to the other show.

The implications are wide-ranging. In a rare joint interview with Satoru Iwata, Nintendo’s president, and Shigeru Miyamoto, the company’s eminent design chief (inventor of Mario and Zelda), Mr. Iwata suggested that the new system could usher in an age when television remote controls come with their own screens, allowing you to, say, browse channel listings or peruse additional information about the show you are watching without interrupting the on-screen picture.

Despite the new controller’s superficial similarity to newly popular tablets like the Apple iPad, Mr. Miyamoto said that he had not used it and that his team had come up with the initial concept for the new system roughly four years ago, long before the iPad’s debut. (Mr. Iwata, on the other hand, said he was basically an Apple fan.)

Nintendo and Apple stand alone at the top in finding new ways for consumer technology to entertain and inform. And that is because both companies actually put technology second in their design process. What comes first is the consumer experience; for these companies technology is useful only as it allows everyday people to have new experiences.

The new Nintendo console certainly offers those. The private preview demonstration — in a huge, sealed metal box-room meant to repel all external surveillance and interference — showed how the new system can deliver new sorts of gameplay.

First came something called Chase Mii. (Miis are the little cartoony avatars Wii players create to represent themselves.) In a sort of maze, up to four players do the chasing, while one player is chased. What’s interesting is that the hunters, using normal Wii controllers, look at the television screen, while the quarry looks at the screen on the hand-held controller. Different players in the same room are now receiving and reacting to different game information at the same time.

Next came Battle Mii. One player, with the new controller, is flying around in a sort of hovercraft with lasers, while the other two players look at the TV as they try to shoot him down. The player with the hand-held screen can hide from and even surprise the pursuers because they can’t see the small screen. The new controller is also motion-sensitive, so you can turn and aim just by twisting and turning the screen. You really want to stand so you can turn full circle. At times my back was to the TV as I focused on the new controller, while the other players, looking at the television, tried to hunt me down. Great fun.

Some games, however, will require players to switch their attention back and forth from the television to the screen in their hands. In the next demo, pirate ships were firing arrows at me, and I had to hold up the controller to block them. So I would see the arrows launched from the ships on the TV. Then I would raise the controller and see the arrows stick harmlessly to the “shield” I had raised.

After a segment filmed on the streets of Kyoto (Nintendo’s home) that let me pan the controller like a camera a full 360 degrees, as well as up and down, the demonstration concluded with a high-def rendering of a battle scene from The Legend of Zelda: Twilight Princess, in which the hero, Link, battles a huge spider creature. After I got over the initial shock of seeing Link in HD (after decades of blocky renderings), I realized that the new system allowed me to decide for myself whether I wanted to display a map on the main TV or the touch screen. In other words, with the new system players can configure games to use the two screens (television and touch screen) as they please.

Mr. Iwata and Mr. Miyamoto also showed me a video about some of the new system’s other features. The new controller includes a camera pointed at the user, so long-distance video conferencing capability over the Internet wasn’t a huge surprise. The video also showed the controller being used to play a sort of Othello-like board game (though obviously without the board).

In another scene the controller, displaying a picture of a golf ball in a sand trap, was placed on the ground. The player, standing and holding a Wii wand like a golf club, could look down at the ball instead of merely imagining it, as in other golf games.

The executives were clear, however, that the controller does not process any game information itself; that is all done by the base console. So the new controller is not a portable game machine, à la Nintendo DS line.

As is true with the Wii, words don’t really convey the visceral reality of the new system. You can’t really “get it” until you try it yourself. But the combination of high-def graphics with this new screen-enhanced controller should put Nintendo back in the thick of the home console wars with Sony and Microsoft.

Nevertheless, because everything I saw was clearly a demo, the real question is how Nintendo and third-party developers will use the system to create games that consumers can’t even imagine right now.

Millions of players will be anxiously waiting until next year to find out.


Source : New York Times

Tuesday, June 7, 2011

Rounding up Apple's WWDC keynote




Now that Apple's Worldwide Developers Conference keynote is over, it's time to sit back and slowly absorb all the information that's been released. There are updates aplenty for both Mac OS X and iOS, while a new service, iCloud, replaces MobileMe.

iOS 5
(Credit: Apple)

iOS 5 has plenty to offer this time around, offering features like a new Notifications Center, iMessage, a much improved camera UI and most importantly, smaller over-the-air (OTA) updates that aren't the huge over-150MB downloads that are currently required.

The Safari mobile browser also gets a buff, while Twitter is now integrated, allowing you to tweet and share information about your location, photos, music and books that you are reading. Find out how iOS 5 stacks up against the competition here.
You may also want to check if your iOS device is upgradable to iOS 5, which will be available as early as end September 2011.
iCloud

(Credit: Apple)

iCloud is basically MobileMe 2.0, allowing you to sync your contacts, calendars, photos, email and documents across devices, while also automatically backing up your data every day into Apple's servers.
If you buy apps on one device, it will also automatically be pushed to other devices sharing the same account, and the same applies if you buy music from iTunes. Those with access to the iTunes music store may want to check out the US$24.99 a year iTunes Match service (read more about it here).

Now, you would expect the iCloud service to cost quite a bit, but Apple has stated that iCloud will be free and will be launched at the same time as iOS 5.

OS X Lion

(Credit: Apple)

OS X users will see 10.7 come July, and the update brings many new tweaks to the operating system, including a more iOS-like experience in the form of Launchpad, while getting tweaks to Exposé via a new Mission Control. There's also a cool new AirDrop feature that lets you easily share files wirelessly with other users.

The update is expected to cost US$29.99 and will be available via the Mac App Store (which also means you will have to upgrade to Snow Leopard first).(cnt)

Facebook Integration for iOS 5 Missing


Announced last night at WWDC was the deep system integration of Twitter into Apple's iOS 5, allowing users to easily tweet and share their photos, locations or even bookmarks from Safari. iOS 5 will also now sync your contacts with their respective Twitter profiles automatically.

You will however, still need a dedicated Twitter app to read your tweets.

Now, we're quite surprised with all the Twitter love from Apple, but are confused why there was no mention of Facebook integration. This doesn't quite compute, especially if Apple's going for mass market appeal, as Facebook is far more popular than Twitter in user count.

We think that this could be due to the dispute between Apple and Facebook over the non-inclusion of Facebook in Apple's own music social network, Ping. CEO Steve Jobs has gone on the record to say that Facebook wanted "onerous terms that we could not agree to".

Now, there's still time till the end of September for Apple and Facebook to work out their differences so we may yet see an announcement on Facebook integration. But we aren't holding our breath.

We do however hope that Apple and Facebook can come to an agreement. After all, having Facebook and Twitter integration will let iOS finally catch up to Android, so to speak. It will also make sharing your updates to Facebook much easier.(cnt)